Full Game Master commands MaNGOS+Description
User commands (Level 0)
| Command | Syntax | Description | Other info |
| acct | .acct | Display the access level of your account. | |
| commands | .commands | Display a list of available commands for your account level. | |
| dismount | .dismount | Dismount you, if you are mounted. | |
| gmlist | .gmlist | Display a list of available Game Masters. | |
| help | .help $command | Display usage instructions for the given $command. | |
| info | .info | Display the number of connected players. | |
| save | .save | Saves your character. | |
| showhonor | .showhonor | Display your honor ranking. | |
| start | .start | Teleport you to the starting area of your character. |
Moderator commands (Level 1)
| Command | Syntax | Description | Other info |
| announce | .announce $MessageToBroadcast | Send a global message to all players online. | |
| gmoff | .gmoff | Enable attacks on your GM char. | |
| gmon | .gmon | Disable attacks on your GM char. | |
| goname | .goname $playername | Teleport to the given player. Either specify the player name or click on the player's portait, e.g. when you are in a group. | |
| gps | .gps | Display the position information for a selected player or creature. Position information includes X, Y, Z, and orientation. | |
| modify | .modify $parameter $value | Modify the value of various parameters. Use .help modify $parameter to get help on specific parameter usage. | Supported parameters include hp, mana, rage, energy, gold, speed, swim, scale, bit, bwalk, aspeed |
| modify aspeed | .modify aspeed #speed | Modify all speeds -run,swim,run back- of the selected player. If no player is selected, modify your speed. | #speed may range from 0 to 50. |
| modify bit | .modify bit #field #bit | Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character. | |
| modify bwalk | .modify bwalk #speed | Modify the speed of the selected player while running backwards. If no player is selected, modify your speed. | #speed may range from 0 to 50. |
| modify energy | .modify energy #energy | Modify the energy of the selected player. If no player is selected, modify your energy. | |
| modify faction | .modify faction #factionid #flagid #npcflagid #dynamicflagid | Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature. | |
| modify gold | .modify gold #money | Add or remove money to the selected player. If no player is selected, modify your money. | #gold can be negative to remove money. |
| modify hp | .modify hp #newhp | Modify the hp of the selected player. If no player is selected, modify your hp. | |
| modify mana | .modify mana #newmana | Modify the mana of the selected player. If no player is selected, modify your mana. | |
| modify rage | .modify rage #newrage | Modify the rage of the selected player. If no player is selected, modify your rage. | |
| modify scale | .modify scale #scale | Modify the scale of the selected player. If no player is selected, modify your scale. | |
| modify speed | .modify speed #speed | Modify the running speed of the selected player. If no player is selected, modify your speed. | #speed may range from 0 to 50. |
| modify spell | | ||
| modify swim | .modify swim #speed | Modify the swim speed of the selected player. If no player is selected, modify your speed. | #speed may range from 0 to 50. |
| namego | .namego $playername | Teleport the given player to you. Either specify the player name or click on the player's portrait, e.g. when you are in a group. | |
| recall | .recall $place | Teleport you to various towns around the world. $place defines the target location. | Available places include sunr, thun, cross, ogri, neth, thel, storm, iron, under, darr, and gm. |
| taxicheat | .taxicheat #flag | Hide or reveal all taxi routes for the selected player. If no player is selected, hide or reveal all routes to you. | Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all routes. |
| goobject | .goobject #object_guid | Teleport your character to gameobject with guid #object_guid | |
| whispers | .whispers on|off | Enable/disable accepting whispers by GM from players. By default use mangosd.conf setting. |
Game Master commands (Level 2)
| Command | Syntax | Description | Other info |
| addmove | .addmove | Add your current location as a waypoint for the selected creature. | |
| AddSpawn | Not yet implemented.;addspw | .addspw #creatureid | Spawn a creature by the given template id of #creatureid. |
| changelevel | .changelevel #level | Change the level of the selected creature to #level. | #level may range from 1 to 63. |
| delete | .delete | Delete the selected creature from the world. | |
| delticket | .delticket all/#num/$character_name | all to dalate all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num. | |
| demorph | .demorph | Demorph the selected player. | |
| displayid | .displayid #displayid | Change the model id of the selected creature to #displayid. | |
| factionid | .factionid #factionid | Set the faction of the selected creature to #factionid. | |
| guid | .guid | Display the GUID for the selected player. | |
| item | .item #guid #amount | Add the given amount #amount of the item with a GUID of #guid to the selected vendor. | |
| itemmove | .itemmove #sourceslotid #destinationslotid | Move an item from slots #sourceslotid to #destinationslotid in your inventory | Not yet implemented |
| itemrmv | .itemrmv #guid | Remove the given item with a GUID of #guid from the selected vendor. | |
| kick | .kick $playername | Kick the given player from the world. | Not yet implemented. |
| name | .name $name | Change the name of the selected creature or player to $name. | Command disabled. |
| npcflag | .npcflag #npcflag | Set the NPC flags of the selected creature to #npcflag. | |
| prog | .prog | Teleport you to Programmers Island. | |
| random | .random #flag | Enable or disable random movement for the selected creature. | Use a #flag of value 1 to enable, use a #flag value of 0 to disable random movement. Not yet implemented. |
| run | .run #flag | Enable or disable running movement for a selected creature. | Use a #flag of value 1 to enable, use a #flag value of 0 to disable running. Not yet implemented. |
| subname | .subname $Name | Change the subname of the selected creature or player to $Name. | Command disabled. |
| ticket | .ticket on/off/#num/$character_name | on/off for GMs to show or not a new ticket directly, $character_name to show ticket of this character, #num to show ticket #num | |
| gocreature | .gocreature #creature_guid. | Teleport your character to creature with guid #creature_guid. |
Administrator commands (Level 3)
| Command | Syntax | Description | Other info |
| addgo | .addgo #id | Add a game object from game object templates to the world at your current location using the #id. | Note: this is a copy of .gameobject. |
| addgrave | .addgrave | Add a graveyard at your current location. | |
| additem | .additem #itemid #itemcount | Add #itemcount items of id #itemid to your inventory. If #itemcount is omitted, only one item will be added. | |
| addsh | .addsh | Add a spirit healer to your current location. | Not yet implemented. |
| addspirit | .addspirit | Spawns the spirit healer for the current location, if there is one defined for the current location. | Command disabled. |
| addweapon | Not yet implemented. | ||
| allowmove | .allowmove | Enable or disable movement for the selected creature. | |
| anim | .anim #emoteid | Play emote #emoteid for your character. | |
| aura | .aura #spellid | Add the aura from spell #spellid to your character. | |
| bank | .bank | Show your bank inventory. | |
| createguild | .createguild $GuildName $GuildLeaderName | Create a guild named $GuildName with the player $GuildLeaderName? as leader. | |
| die | .die | Kill the selected player. If no player is selected, it will kill you. | |
| distance | .distance | Display the distance from your character to the selected creature. | |
| emote | .emote #emoteid | Make the selected creature emote with an emote of id #emoteid. | |
| explorecheat | .explorecheat #flag | Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you. | Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps. |
| gameobject | .gameobject #id | Add a game object from game object templates to the world at your current position using the #id. | |
| getvalue | .getvalue #field #isInt | Get the field #field of the selected creature. If no creature is selected, get the content of your field. | Use a #isInt of value 1 if the expected field content is an integer. |
| go | .go #position_x #position_y #position_z #mapid | Teleport to the given coordinates on the specified map. | |
| hidearea | .hidearea #areaid | Hide the area of #areaid to the selected player. If no player is selected, hide this area to you. | |
| hover | .hover #flag | Enable or disable hover mode for your character. | Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover. |
| learn | .learn #parameter | Learn a spell of id #parameter. If you want to learn all default spells for Game Masters, use the syntax .learn all . If you want to learn all your class, use .learn all_myclass | |
| learnsk | .learnsk #skillId #level #max | Learn a skill of id #skill with a current skill value of #level and a maximum value of #max for the selected player. If no player is selected, you learn the skill. | |
| levelup | .levelup #numberoflevels | Increase the level of the selected player by #numberoflevels. If #numberoflevels is omitted, the level will be increase by 1. If no player is selected, increase your level. | |
| loadscripts | .loadscripts | Reload the script library, in case you changed it while the server was running. | |
| Mod32Value | .Mod32Value #field #value | Add #value to field #field of your character. | |
| morph | .morph #displayid | Change your current model id to #displayid. | |
| NewMail | .NewMail? #flag | Send a new mail notification with flag #flag. | |
| npcinfo | .npcinfo | Display a list of details for the selected creature. | The list includes:;- GUID, Faction, NPC flags, Entry ID, Model ID,;- Level,;- Health (current/maximum),;- Field flags, dynamic flags, faction template, ;- Position informatio |
| npcinfoset | .npcinfoset | TODO: Write me. | |
| object | .object #displayid $save | Add a new object of type mailbox with the display id of #displayid to your current position. If $save is set to 'true', save the object in the database. | |
| QNM | .QNM #flag | Query next mail time with flag #flag. | |
| reload | Not yet implemented.;revive | .revive | Revive the selected player. If no player is selected, it will revive you. |
| security | .security $name #level | Set the security level of player $name to a level of #level. | #level may range from 0 to 5. |
| setvalue | .setvalue #field #value #isInt | Set the field #field of the selected creature with value #value. If no creature is selected, set the content of your field. | Use a #isInt of value 1 if #value is an integer. |
| showarea | .showarea #areaid | Reveal the area of #areaid to the selected player. If no player is selected, reveal this area to you. | |
| standstate | .standstate #emoteid | Change the emote of your character while standing still to #emoteid. | |
| transport | Not yet implemented. | ||
| unaura | .unaura #spellid | Remove aura due to spell #spellid from your character. | |
| unlearn | .unlearn #startspell #endspell | Unlearn the range of spells between id #startspell and #endspell. If no #endspell is provided, just unlearn spell of id #startspell. | |
| unlearnsk | .unlearnsk #parameter | Unlearn a skill of id #parameter for the selected player. If no player is selected, you unlearn the skill. | |
| update | .update #field #value | Update the field #field of the selected player or creature with value #value. | If no #value is provided, display the content of field #field. |
| wchange | .wchange #weathertype #status | Set current weather to #weathertype with an intensitiy of #status. | #weathertype can be 0 for fine, 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for light, .5 for medium and 1 for heavy. |
| worldport | .worldport #continent #position_x #position_y #position_z | Teleport to the given coordinates on the specified continent. | |
| additem | .additem #itemID #amount | Add the given amount #amount of the item with a ID of #id to you if nobody selected. | |
| additemset | .additemset #setID | Add the set #setID of the bag of the player selected if no player selected, add to you. | |
| Shutdown | .shutdown #seconds | Shutdown the server in #seconds. If #seconds be stop, this command stops shutdown counter. | |
| cshutdown | .cshutdown | Cancel the Shutdown | |
| reset | .reset #flag | Reset stats or talents. If #flag be stats, this command resets all stats of the targeted player to their orginal values at level 1. If #flag be talents, this command removes all talents of the targeted player. | /!\ Please unequip all items and debuff all auras from the player before using .reset stats ! |
| maxskill | .maxskill | Sets all skills of the targeted player to their maximum values for its current level. | |
| Reset & Levelup | .reset & .levelup | Mach zuerst .Reset und dann .LevelUp um das Level des Player zurück zu setzen! | |
| TargetObject | .targetobject | use this command to target an object. This command will show you info about targeted object like GUID and ObjectID. | |
| DelObject | .delobject | .delobject #GUID to delete object |
Form https://svn.mangosproject.org/trac/MaNGOS/wiki/UsersGuide/gmcommands


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